STARDRIFT

A cabin, a procedural universe. Fly low over planets, out of the system, across the galaxy and to the next one.

VR: look where "forward" should be when the session starts (seated or lying down; Y recalibrates). Point the right hand to steer, twist the left to roll, sticks set the speed. A grip switches that hand between FLY and POINT (a laser; trigger clicks). Poke the switches on the desk consoles; A autopilot.

Desktop: drag or ADRF steer, QE roll, WS speed, T target ahead, G autopilot, M gravity mode.